Audience without revenue is a hobby with extra steps. This stage is about converting the numbers into income — platform monetization first, sponsorships second.
Twitch has changed its monetization thresholds more than once in recent years, and a lot of the guidance still circulating online quotes requirements that no longer apply. Creators grind toward numbers that were retired.
Part of the audit is checking where you actually sit against the current published requirements, on every platform, and identifying what's genuinely blocking the next tier.
Platform requirements move. Anything we tell you gets checked against the platform's own published documentation at the time of your audit, and we'll link you to it so you can confirm it yourself.
Audience demographics, reach across platforms, engagement rates, past partnerships, and formats you offer. The document brands ask for first.
Defensible pricing per format — sponsored stream, integration, dedicated video, vertical package. Priced off your actual numbers, not aspiration.
Print-on-demand setup, design, store integration, and a launch plan that doesn't leave you sitting on inventory.
Subscription tiers and perks structured so they're worth paying for and sustainable for you to actually deliver every month.
Once brands start coming to you directly, the work changes. Negotiating deal terms, usage rights, exclusivity windows, and payment schedules is a different skill from growing a channel, and getting it wrong is expensive.
How we handle it:
A significant share of gaming talent is under eighteen, and that changes the paperwork substantially — parental co-signature, term limits, and trust accounting where money flows through us.
We'd rather do this properly than quickly. If you're a minor, we'll need a parent or guardian involved from the first conversation.
Free, no commitment, and if we're not the right fit we'll tell you that instead of pitching you.